a pair of humans clapped when i stand. they even threw me in the air when i barely made four steps. they smiled when i tried to make a comprehensible sound. these pair of humans would be there to celebrate any progress i made when i was a baby. and i’m back here again, embraced.
hello there,
it’s me again with another bad newsletter. what stops me from writing another bad newsletter, right?
i’m back in Indonesia and the transition itself was a pleasant experience. i can see the sun every day now. not that i always want to… but the option is always open now. in march, i was sick for a week or so, you know, being human and all. i reunite with my old novels and books... and also the archnemesis, mosquitoes.
do I miss anything?
yes, yes, I do somewhat. i miss some of my solitude. i don’t realize that i can be too attached to being too independent. i partly miss overthinking all of my life components at the same time. can you imagine who in the right mind would want that back?
i also miss the discussion using the ‘system’ perspective. now i’m back with everyone, someone out there seems would always be blamed for whatever they do. punishment/removal would be the first solution given. i mean that’s totally normal but tasting another possibility during my master’s makes the normal that i already despised even uglier.
interesting thing - games that don’t exist... yet
i’m still developing a game. march happened and i haven’t gotten around to continuing the development. cough lack of intention cough. life adjustment. don’t be so harsh on yourself. the only progress that i made in march was explaining to my brother and drawing the board on a whiteboard.
in parallel, i’m currently incubating a business plan for serious games social entrepreneurship. i’ll let you know how far i’ll go with the idea.
i think that’s all about games for now. i cannot think of something else worth mentioning.
million-dollar thoughts
parents are the most productive persons in the world. i only have 24 hours each day. i think each of us is limited to 24 hours a day as well. no matter how efficient we are, we’ll meet a certain barrier. we’ll run out of time and energy. guess what? parents produce new workers. yes, they will have 24 hours a day as well but let’s see at the bigger picture, we will have more workers to be deployed. we can delegate our work. more people mean more man-hour. i believe this idea should be brought up and discussed among productivity enthusiasts or similar communities.
closing
cheers to another bad newsletter. thank you for being around. i’ll see you next month. until then, take care.
sincerely,
your game designer neighbor.